NPrompt byNaresh R
Seedance 2.0

Gaming Headset Problem-Solution Ad

A problem-then-solution ad — Gaming Headset Problem-Solution Ad. 10s, 9:16.

Ads & Brand Studio9:16featured
The prompt
Identity: the face, skin, body and hair come exactly from <IMAGE_REF_0> and never change. Where a hairstyle is described below, style that person's own hair into it; never change the hair's colour, length or texture. Apply only the outfit, makeup, hairstyling, actions and setting described below. <IMAGE_REF_0> is the character reference — the subject. Black sleeveless muscle tee. Reproduce exact face throughout. Identity locked. <IMAGE_REF_1> is the product — Sony over-ear headphones in matte deep red/crimson. Smooth matte red finish on headband, ear cups, hinges. "SONY" branding subtle text on outer headband. Plush dark red/black ear cushions. No RGB, no LEDs. Sleek, premium. Reproduce exactly from <IMAGE_REF_1>. Gaming headphone ad. RED theme throughout — dark red-lit room, crimson ambient, red glow. Dramatic product reveal. TWO voices: the gamer (casual) and a separate deep brand narrator (bass-baritone, authoritative) for the closing line only. [0-2s] Opens on the GAMING SCREEN — NOT the gamer. Tight close-up of the monitor filling the frame. First-person shooter team fight — explosions, health bars flashing red, chaos. Crimson monitor glow is the only light, red reflections on desk. Camera holds on screen for 1 second. Then at [1s] camera PULLS BACK and PANS LEFT — revealing <IMAGE_REF_0> sitting in front. Eyes narrow, head tilts, straining to hear footsteps. Frustrated. No headphones — muddy desktop speakers. Dark room, red ambient. Black muscle tee. The subject's voice begins ONLY after camera reveals the subject — the subject speaks: "Can anyone hear where they —" — frustrated, cut off mid-sentence. [2-4s] Hard cut to black. <IMAGE_REF_1> — matte deep red Sony headphones emerge from darkness, rotating slowly center-frame. Deep red lighting from below — crimson finish catches light, headband curve, "SONY" text visible. Red light flare behind. Red embers drift upward. Dark red-to-black gradient. 180-degree rotation showing both cups. No voice — deep electronic power-on bass hit, sustained dramatic beat, red light pulses. [4-7s] Back to gaming room. Face identical <IMAGE_REF_0>. The subject lifts <IMAGE_REF_1> — matte red catches room light. Places on head — red cups over ears. Adjusts fit. Expression shifts: frustration → confidence. Half-smile. Red headphones match red ambient. The subject speaks: "Oh. I can hear everything now." — calm, impressed. The subject turns to screen — precise head-turns tracking footsteps. Crosshair tracks enemy. Shot fires — target drops. Sharp nod. Red ear cups catch glow. No voice for this part — crisp gunshot, enemy-eliminated ping, victory fanfare. Spatial, clear. [7-10s] Final hero. Close-up <IMAGE_REF_1> center-frame. Matte crimson sharp — headband curves, smooth cups, cushions, "SONY" text visible. Deep red lighting both sides. Red reflections slide across surface. Camera slowly pulls back. Red embers drift. At [9s] transitions to silhouette — headphones dark shape against red-to-black gradient. A DIFFERENT VOICE — deep male brand narrator (NOT the gamer) delivers the closing line: "Hear every step. Game changed." — deep bass-baritone, authoritative, resonant, studio reverb, slow deliberate. Powerful, final. NOT the gamer's voice. Electronic beat fades beneath the narrator, dissolving to silence. Environment: Dark gaming room — monitor crimson glow, red LED desk accents, gaming chair. Product shots: dark red-to-black gradient matching <IMAGE_REF_1>'s aesthetic. Camera: [0-1s] tight on screen (no gamer visible). [1-2s] pull-back + pan to reveal gamer. [2-4s] slow product rotation centered. [4-7s] medium gaming shots. [7-10s] slow pull-back to silhouette. Cinematic, controlled. Style: Dark cinematic gaming ad. Red color grade — crimson, dark red, black. Dramatic lighting. Matte textures. Intense, premium. Audio: TWO distinct voices — Gamer (S1): casual, close-mic, speaks at [1-2s] and [4-5s]. Brand Narrator (S2): deep bass-baritone, authoritative, studio reverb, speaks at [8-10s] ONLY. These are completely different voices. At [0s] NO voice — only muffled game audio from screen (bad speakers). Gamer voice begins ONLY after camera reveals the subject. At [2s] power-on bass hit. At [3s] dark electronic beat ~80 BPM, sub-bass. At [4.5s] audio transforms — crystal clear spatial. At [5.5s] gunshot, kill ping, fanfare. At [7s] beat simplifies to drone. Music dips beneath narrator at [8s]. Beat fades to silence by [10s]. No vocals, no lyrics. No text, subtitles, watermarks, logos. No RGB/LED on headphones — matte red only, match <IMAGE_REF_1>. No purple or blue — RED only. No face distortion — match <IMAGE_REF_0>. The closing line MUST be narrator voice (S2) NOT gamer (S1). Camera MUST start on screen first — gamer not visible until pull-back at [1s]. No bright lighting. No Chinese text. Constraints: never change the person's face, skin or body, and never change the colour, length or texture of the person's hair — style it only as described.

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